Introduction: CCS & Thoughtmesh: The Conference Re-Born
Mark C. Marino
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Opening Remarks by Mark Marino

ThoughtMeshThe welcoming remarks delivered at the start of the conference.

Codes, Crises and Critical Pleasure by Wendy Chun

ThoughtMeshAs introduced by Jessica Pressman.  Wendy Hui Kyong Chun's Keynote Speech, which drew upon her forthcoming book Programmed Visions (MIT)

Academic Discourse and Text Generators by Elizabeth Losh

ThoughtMeshThis paper looks at two recent text generators that are intended to raise questions about the style and substance of academic writing: Andrew Bulhak's "Postmodern Essay Generator" and Ian Bogost's "Latour Litanizer."Bulhak created his generator in <continued>

Briefing on Transborder Immigrant Tool Source Code by Brett Stalbaum

ThoughtMeshI will be presenting the source code for the Transborder Immigrant Tool. I will show how the facts of the source code itself have not been part of the public discussion about the TBTool, paying particular attention to an exchange with U.S. <continued>

Color Coding by Tara McPherson

ThoughtMeshCertain modes of racial visibility and knowing coincide or dovetail with specific technologies of vision: if the electronic underwrites today's key modes of vision and is the central technology of post-WW II America, these technologized ways of <continued>

Comments on Comments in Code by Jeremy Douglass

ThoughtMeshWhere in source code do we locate the "extra-functional significance" that Critical Code Studies calls us to critique? One starting point is in code comments. In most programming languages, comments are simple marks that set aside text for humans to <continued>

Computer Science Panel by Paul Rosenbloom, Stephanie August

ThoughtMeshComputer Science discussion panel featuring Stephanie August (LMU) and Paul Rosenbloom (USC).

Knock's Memories by Aaron Reed

ThoughtMeshIn this paper I construct a system for simulating a character's emotional development using literate Inform 7 source code. Inform 7 is today the preeminent design system for interactive fiction (IF). While prior versions of Inform were "a computer <continued>

Playing with Authorial Intent by David Shepard

ThoughtMeshThe 1986 Nintendo game Metroid is known for its impressive world map: it was immersive in that it offered a large world for players to explore, and yet also foregrounded its algorithmic nature when bugs generated maps the creators did not <continued>

Studying Software by Porting and Reimplementation by Jeremy Douglass, Casey Reas, Nick Montfort

ThoughtMeshWe present one type of analysis of a very short and very interesting program that runs on the Commodore 64, a one-line BASIC program that generates maze patterns by repeatedly randomly outputting a character representing one of two diagonal lines:10 <continued>

Techne-Zen and the Codes of Interface Design by John Williams

ThoughtMeshThis paper argues that""contrary to visions of computer code as a culture-less series of absolute and ideologically empty "signals"""a great deal of the basic, "hidden" language running our digital interfaces today emerged within an ideological and <continued>

The Debugger by Max Feinstein, Paul Rosenbloom

ThoughtMeshThis is the paper I presented at the CCS@USC conference (July 23rd, 2010), in which I discuss the possibilities for critically reading code with a debugger. The paper was introduced by Paul Rosenbloom (USC) -- you can find his talk in the Conference <continued>

The Internet of Haecceities by Benjamin Bratton

ThoughtMeshWhat is the quality of the address? What is the nature of that thing which can be addressed, the haecceities? In Thomas Pynchon's The Crying of Lot 49 addressing systems signified an essence of political authority and the interplay of the <continued>

The Legend of Mariner I by Federica Frabetti

ThoughtMeshIn this paper I propose a critical reading of a famous piece of Fortran code, which erroneously has been held responsible for the failed launch of Mariner I, the first American space probe, in 1962. After explaining how numerous 'urban myths' have <continued>

Undefined Intimacy with the Machine by Evan Buswell

ThoughtMeshThis is an investigation into some aspects of the way the C programming language creates meaning. In any formalized language, meaning is created by a tension between a community of speakers and the language's formal definition. In the case of C, <continued>

When Relational Isn't Enough by Craig Dietrich

ThoughtMeshRelational databases are the backbone of many humanities projects that engage with and produce scholarship. The relational model—storing information in key-based table structures—is a literacy in three dimensions, providing authors an <continued>

{untitled on Domain-Specific Languages} by Marisa Plumb

ThoughtMeshThe ability of code to expressively represent its problem-domain is not always its first priority.However, for the problem-domain of my own art practice - narrative - I have found that the expressive power of a programming language is directly <continued>